Oakland · Bihar · Everywhere

Teaching the way
the brain actually learns

The Learning Grove gives teachers a simple, research-backed framework for project-based learning — so every lesson is something students actually remember.

135+
Students
2
Countries
1
Published Study
K–5
Grades Served
"When a student builds something, argues for it, and shares it — that's not just learning. That's ownership."

Our Framework

Every lesson. Three phases.

Hook their attention. Build something together. Reflect and share it. Works in any classroom, with any subject.

🎮
Phase 1

The Hook

Start with a game, a puzzle, or a surprising question that gets everyone talking before the lesson begins.

🏗
Phase 2

The Project

Small groups tackle a real challenge together — building, testing, writing, solving. Mentors ask questions, not give answers.

🎤
Phase 3

Reflect & Share

Students explain their thinking to the class, get feedback, and connect what they built to the bigger idea.

Where We Work

Our Programs

From Oakland to Bihar, the same framework in every classroom — adapted for every context.

🏫

Manzanita, Oakland

Weekly after-school workshops for 80+ students in K–5, running project-based math and literacy every session.

🌾

Bihar, India

Monthly workshops in my grandfather's village, run by a local ambassador using our low-resource project kits.

📚

Teacher Resources

Free lesson plans, project guides, and professional development for any educator who wants to teach this way.

Watch & Learn

See it in action

Short videos showing what each phase looks like in a real classroom.

What a great hook looks like

3 min · The Hook Phase

The tallest tower challenge

4 min · The Project Phase

Students presenting their work

2 min · Reflect & Share

Project-Based Learning · Any Classroom · Any Subject

How We Teach

Three phases that any teacher can run tomorrow — no new materials, no extra planning, no student left behind.

1
🎮
Phase One

Get Their Attention First

Before any instruction, you need their brain switched on. A game, puzzle, or surprising question does this in 5–8 minutes — and makes everything that follows stick better.

⏱ 5–8 minutes

Why it matters

When students are curious or surprised, their brains release dopamine — a neurotransmitter that literally prepares the brain to learn. A good hook isn't just fun. It's physiologically changing the brain's readiness to take in new information. Starting with direct instruction before students are engaged means the content competes with distraction from the start.

What this looks like

The best hooks create a question the student genuinely wants to answer. They don't need fancy materials — just a surprising setup, a playful challenge, or a puzzle with no obvious right answer. The goal isn't to teach the concept yet. The goal is to make students want to know.

★ Example Hook: Which One Doesn't Belong?

Show four images. Every image has a reason it doesn't belong — students argue for their choice.

Works for math, literacy, or science. No materials needed beyond a projected image or a printed card.

  • Show the image. Silent thinking for 2 minutes.
  • Pair-share: tell your partner which one and why
  • Whole-class: 3–4 students share — encourage disagreement and evidence
  • Transition: "Today's project is going to test that same idea."
★ Other Hook Formats That Work
  • A surprising demo: Drop a flat sheet of paper vs. a scrunched ball — which falls faster? Students vote first, then watch.
  • A mystery: Show a photo and ask "What do you think happened right before this picture was taken?"
  • A quick impossible-seeming challenge: "You have 60 seconds. Make a triangle from this paper with only one straight cut."
  • A true/false vote: "A bigger parachute always falls slower — true or false?" Students commit to an answer before finding out.
🧠

Curiosity activates the hippocampus and the brain's dopamine reward system simultaneously — the same state that drives the brain's deepest encoding. A 2014 study found that curious students remembered even incidental information far better than non-curious students. The hook creates this state on purpose, before any instruction begins.

2
🏗
Phase Two

Build Something Together

The core of the lesson. Students work in small groups on a real challenge — something they can touch, test, argue about, and improve. The teacher's job is to ask questions, not give answers.

⏱ 20–35 minutes

Why it matters

When students work to solve a problem — especially before they've been fully taught how — they remember the solution far longer than if they'd been told the answer first. Struggling productively with a real challenge creates a "need to know" that makes instruction far more effective when it comes. The project is also where students develop the ability to work with others, communicate their reasoning, and persist through difficulty.

How to run it well

Groups of 3–4 work best. Give a clear challenge with a testable outcome. Set a time limit. Then step back. The mentor's entire job during the project phase is Socratic — circulate and ask "why did you try that?" and "what would happen if you changed this?" Never suggest a solution.

★ Example Project: The Tallest Tower Challenge

Materials: 10 sheets of paper, 3 pieces of tape, coins for weight testing

Build the tallest freestanding structure that holds weight. Constraints get harder by grade level.

  • Before building: each student sketches their design and writes one sentence explaining why it will work
  • Build phase: 15–20 minutes, groups work independently, mentor asks Socratic questions only
  • Test phase: towers tested simultaneously — height measured, coins stacked until collapse
  • Iterate: groups get 5 more minutes to redesign based on what they observed
★ Projects Across Every Subject
  • Literacy: Rewrite a story's ending in groups, then present your version and explain how the theme changed
  • Math: Design a dream classroom on graph paper, calculate area and perimeter, then pitch it to the class
  • Science: Build a parachute from a coffee filter — test which size falls slowest and record data
  • Social studies: Draw a map of the neighborhood with labels, scale, and a recommended walking route
🧠

Attempting to solve a problem before receiving instruction — even unsuccessfully — is called "productive failure." Research by Manu Kapur (2016) shows that students who struggle first and then receive instruction outperform students who receive instruction first, on both retention and transfer. The struggle is not a problem to fix. It is the learning.

3
🎤

Reflect and Share It

The phase most teachers skip — and the most important one. When students explain their thinking out loud to someone else, they consolidate learning in a way that nothing else can match.

⏱ 10–15 minutes

Why it matters

Explaining something to another person forces students to organize their thinking, identify what they actually understand vs. what they assumed, and communicate ideas precisely. The reflection phase also creates emotional closure — students feel proud of what they made, which strengthens the memory of the whole lesson. Without a share-out, the project is just an activity. With one, it becomes a learning event.

What this looks like

Sharing doesn't have to be a formal presentation. It can be a quick pair-share, a gallery walk, a 30-second "commercial" for their project, or a whole-class debrief where the teacher connects what groups built to the underlying concept. What matters is that every student articulates their thinking in some form before the lesson ends.

🧠

Explaining your reasoning out loud — called the "self-explanation effect" — produces significantly stronger learning than passive review. When students articulate why their tower fell or why their story ending changed the theme, they activate the brain's meaning-making networks, which consolidate the lesson's core concept into long-term memory. Chi et al. (1994) showed this effect rivals one-on-one tutoring.

Ready to run your first lesson?

Here's what a 60-minute session looks like, minute by minute.

0–8 min

The Hook

A puzzle or a quick demo. No instruction yet — just questions, reactions, and curiosity.

8–45 min

The Project

Groups of 3–4 tackle the challenge. You circulate and ask "why" — never give the answer.

45–60 min

Reflect & Share

Pairs share first. Then 2–3 groups present to the class. End with the 3-question exit ticket.

Oakland · Bihar · Growing

Our Programs

Two programs. One framework. Hook, build, and share — everywhere.

🏫

Manzanita Community School, Oakland

Every week, Learning Grove mentors run after-school workshops for 80+ students in kindergarten through 5th grade. Every session follows the Hook → Project → Reflect & Share structure, with grade-differentiated challenges in math and literacy.

Students have built paper towers, designed dream classrooms, rewritten story endings, analyzed data about their school, and built parachutes — all while learning to present and defend their thinking to an audience.

80+
Students
K–5
Grades
Weekly
Frequency
🌾

Bihar, India — Village Workshops

In my grandfather's rural village in Bihar, India, our local ambassador runs monthly workshops for girls using our low-resource project kits. Every kit contains a hook activity, a project challenge, and share-out prompts — designed to work with zero technology and minimal supplies.

Girls have built paper bridges, drawn village maps, and run their own mini science fairs to share their projects with community members.

Monthly
Workshops
Girls
Focus
Free
Always

Bring project-based learning to your school

We're looking to partner with other schools in Oakland and beyond. All resources are free.

Updated Weekly

What We've Been Up To

New projects, partnerships, and dispatches from Bihar — updated every week.

✏️ How to add a new update: Copy one .update-card block, paste it at the top of .updates-grid, change the tag class (tag-workshop / tag-collab / tag-research / tag-india), swap the emoji, and fill in the title, text, and date. Takes 3 minutes.
🤝
Collaboration

Project Coin x The Learning Grove

We partnered with Project Coin, a nonprofit that teaches entrepreneurship to kids, to run a joint workshop. Students designed and "sold" their own mini products — a hook that got every student talking before the project even began.

March 2026
🧪
Workshop Recap

The Tallest Tower Challenge

80 students built paper towers in teams of 3–4. The hook: a demo showing why triangles are stronger than rectangles. The share-out: each group explained their design before testing. Every student spoke.

February 2026
📄
Research

Paper Accepted in Journal of Emerging Investigators

Our study on attention and working memory — conducted at Stanford's Brainwave Learning Center — has been accepted for publication. It directly shaped how we design the hook phase of every lesson.

January 2026
🌾
Bihar Dispatch

Paper Bridge Challenge in the Village

Our Bihar ambassador ran the Paper Bridge Challenge with 18 girls. The share-out: each group presented their bridge and explained one thing they would change if they built it again.

December 2025

The People

Meet Our Team

A group of high school students who believe every kid deserves a chance to build something real.

AJ

Anya Jain

Founder · Executive Director · STEM Workshop Lead

Junior at the College Preparatory School. Stanford Brainwave Learning Center research assistant since 8th grade. Published author in the Journal of Emerging Investigators. Founded The Learning Grove in 2024 to make project-based learning accessible to every classroom — from Oakland to Bihar.

RK

Reetika Kumari

Lead Mentor · Indian Ambassador

Associate Director of the Stanford Brainwave Learning Center. Expert in educational neuroscience and global equity in education.

PE

Phi Enderton

Mentor · 3rd Grade

TK/Kindergarten workshop lead. Designs hooks that get 5-year-olds genuinely curious before the project starts.

MJ

Maryam Jackson-Lau

Mentor · 4th Grade

2nd grade lead. Runs share-outs where every student speaks before the session ends.

DH

Desmond Hartigan-O'Connor

Mentor · 5th Grade

4th grade engineering challenge lead. Has never given a student the answer to their own project.

Join us as a mentor

High school students: come run workshops, design projects, and learn what it means to teach well. No experience needed.